This is the first play guitar podcast. Your host- me, Brian Rabuse, tunes his guitar for you, and the overall good of society.
Here's the feed address:
http://brabuse.podOmatic.com/rss2.xml
Open Itunes, go to the "advanced" heading in the top menu, and select "subscribe to podcast". Paste the above URL into the window that opens, and that's it. You have subscribed to me just like you would subscribe to a magazine. Whenever I have new content, it comes your way.
Thursday, November 29, 2007
Thursday, October 18, 2007
Project 5: 3Xosc
The 3X Osc is a generator. That means it can make it's own sounds unlike a sample which is simply a recorded sound. The 3X in the name means it has 3 oscillators that can be programed to each generate a different pitch, and type of soundwave. The best way to explore the 3X osc is to dissect (take apart) a completed loop that uses this generator.
I have dropped an flstudio file into your H drive folder titled 3Xoscfun along with a word document titled 3xosc. Open both files, and answer the questions on the word document as you explore the flstudio file. Print the word document when you are done answering the questions.
Next, you need to make your own loop using the 3Xosc, and ONLY the 3xosc.
Good luck!
I have dropped an flstudio file into your H drive folder titled 3Xoscfun along with a word document titled 3xosc. Open both files, and answer the questions on the word document as you explore the flstudio file. Print the word document when you are done answering the questions.
Next, you need to make your own loop using the 3Xosc, and ONLY the 3xosc.
Good luck!
Wednesday, October 10, 2007
Project 4: The Arpeggiator
To "arpeggiate" a chord is to play the notes in the chord separately. This is a perfect task for a computer, and arpegiators have been a part of synths for decades. Just look at the one in front of you over on the left side of the screen.
Many generators in FL studio have an arpeggiator built right in. Here's how to turn them on:
Open FL Studio and go to Channels (at the top menu) and then Add One then choose 3 x osc. (The 3x osc stands for 3 oscillators - more on that later).
Add a note in the piano roll for this channel and make is long- at least 4 beats. Now click on the channel in the step sequencer to bring up the channel setting windo, and select the last tab "func". On this tab, you'll find the arpeggiator settings.
First turn it on by selecting one of the directional arrows- up, down, up and down, or random. The function of these directional arrows become obvious when you start playing with them.
Then increase the range number to something other than 1 and hit play. The range setting tells the computer hown many octaves above the note you input to play.
Now go to the chord window and select a chord or a scale. Viola! The computer plays a full chord or scale for you based on the one lonely note you entered.
Now, go back and play with the directional arrows, as well as the the speed and time wheels.
Your project is to use the arpeggiator on a generator to create a loop. Here's an example:
First, I use the FPC (Channels, add one, FPC) and loaded some Latin drum loops and fills. Next I went to the browser under channel presets, and selected a sound under 3x osc (but you can use pretty much any sound) Then I fiddled around with the arpeggio time to make it match the tempo of my drum loops, adjusted the direction and range of the arpeggio, and went to town in the piano roll writing long notes.
It does help to expand the size of the step sequencer when writing long melodic lines like this, in the step sequencer, go to the little box in the upper left hand corner and increase the value from -- (which is 0) up to a multiple of 4 (You know, 8, 12, 16,). I find it easier to write a long line when I have a long series of spaces to fill.
I chose not to arpeggiate the bass part for contrast, and I panned the bass to the left and the 3x to the right slightly to wident the stereo field. Then I finished it off with some effects. A flanger on the bass and reverb all around.
The criteria for assessment on this assignment is the same as the FX project, only instead of using FX, at least one of your channels has to use the arpeggiator.
Have fun!
Mr. Rabuse
Many generators in FL studio have an arpeggiator built right in. Here's how to turn them on:
Open FL Studio and go to Channels (at the top menu) and then Add One then choose 3 x osc. (The 3x osc stands for 3 oscillators - more on that later).
Add a note in the piano roll for this channel and make is long- at least 4 beats. Now click on the channel in the step sequencer to bring up the channel setting windo, and select the last tab "func". On this tab, you'll find the arpeggiator settings.
First turn it on by selecting one of the directional arrows- up, down, up and down, or random. The function of these directional arrows become obvious when you start playing with them.
Then increase the range number to something other than 1 and hit play. The range setting tells the computer hown many octaves above the note you input to play.
Now go to the chord window and select a chord or a scale. Viola! The computer plays a full chord or scale for you based on the one lonely note you entered.
Now, go back and play with the directional arrows, as well as the the speed and time wheels.
Your project is to use the arpeggiator on a generator to create a loop. Here's an example:
First, I use the FPC (Channels, add one, FPC) and loaded some Latin drum loops and fills. Next I went to the browser under channel presets, and selected a sound under 3x osc (but you can use pretty much any sound) Then I fiddled around with the arpeggio time to make it match the tempo of my drum loops, adjusted the direction and range of the arpeggio, and went to town in the piano roll writing long notes.
It does help to expand the size of the step sequencer when writing long melodic lines like this, in the step sequencer, go to the little box in the upper left hand corner and increase the value from -- (which is 0) up to a multiple of 4 (You know, 8, 12, 16,). I find it easier to write a long line when I have a long series of spaces to fill.
I chose not to arpeggiate the bass part for contrast, and I panned the bass to the left and the 3x to the right slightly to wident the stereo field. Then I finished it off with some effects. A flanger on the bass and reverb all around.
The criteria for assessment on this assignment is the same as the FX project, only instead of using FX, at least one of your channels has to use the arpeggiator.
Have fun!
Mr. Rabuse
Thursday, September 27, 2007
Project 3: FX
In this assignment, you need to compose a loop that uses effects to enhance the sounds that make up your loops. Your loop must consist of drums, bass and one other instrument. It must also include include at least one of the following three effects types:
1. Some type of Reverb
2. Some type of Delay (or echo)
3. Some type of modulating effect: such as chorus, flanger or phaser.
Be careful not to let the effect take over the piece. Effects are for enhancing songs.
To apply an effect to a channel do this:
In the step sequencer, click on the name of the channel. A dialog box will pop up. Note that in the upper right hand corner is a windo that says "FX" and there's a dash in the window. This is the routing number to send that channel to a specific mixer channel when an effect awaits. Set it to "1".
Now hit F9 or go to view-view mixer. The mixer appears. Click on insert 1 (Because we selected "1" from our channel in the step sequencer, it could be any number as long as there's a channel aimed at it.)
On the right hand side of the mixer there are 8 slots that we can put effects in. Click on the drop down arrow and then "select" to see what's avalable.
Try selecting delay because its obvious when it's working. When you play back your song, the channel that you have routed to the insert 1 of the mixer will play back with the effect you have selected on it.
You can do this with any channel. In the example below, I have reverb on the snare drum, a phaser on the bass sound and delay on some of the hits and on the short, high pitched bleep sound.
Here's the criteria:
20 Three different types of effects are used.
20 The blog post explains why these effects were matched with a particular channel.
20 The effects enhance the overall sound of the loop.
20 The loop makes musical sense.
20 Creativity and effort.
Good Luck!
1. Some type of Reverb
2. Some type of Delay (or echo)
3. Some type of modulating effect: such as chorus, flanger or phaser.
Be careful not to let the effect take over the piece. Effects are for enhancing songs.
To apply an effect to a channel do this:
In the step sequencer, click on the name of the channel. A dialog box will pop up. Note that in the upper right hand corner is a windo that says "FX" and there's a dash in the window. This is the routing number to send that channel to a specific mixer channel when an effect awaits. Set it to "1".
Now hit F9 or go to view-view mixer. The mixer appears. Click on insert 1 (Because we selected "1" from our channel in the step sequencer, it could be any number as long as there's a channel aimed at it.)
On the right hand side of the mixer there are 8 slots that we can put effects in. Click on the drop down arrow and then "select" to see what's avalable.
Try selecting delay because its obvious when it's working. When you play back your song, the channel that you have routed to the insert 1 of the mixer will play back with the effect you have selected on it.
You can do this with any channel. In the example below, I have reverb on the snare drum, a phaser on the bass sound and delay on some of the hits and on the short, high pitched bleep sound.
Here's the criteria:
20 Three different types of effects are used.
20 The blog post explains why these effects were matched with a particular channel.
20 The effects enhance the overall sound of the loop.
20 The loop makes musical sense.
20 Creativity and effort.
Good Luck!
Thursday, September 20, 2007
Project 2: Bass Lines
So, you have successfully composed your first drum loop. Time for project 2.
Your next assignment is to make a second post to your blog. This one has to be a bass line to go with a new drum loop. The drum loop has to be longer -32 dots instead of 16, Otherwise, it's like your first assignment. Compose two contrasting patterns connected by a third pattern. Feel free to dress it up anyway you like. There's an example at the bottom of the page. As always, you must make a detailed post to your blog explaining how you approached the project and what inspired your loop, and you must comment on your classmate's projects. Say something positive, and say something constructive
Some hints on bass construction:
1. Listen to your favorite music and notice the bass part. It sounds obvious, but I'm amazed by the number of submissions I get that don't sound like bass lines. Start by doing some thoughtful listening.
2. Keep the bass in the low register (below C5). Bass lines should not be very high in pitch.
3. Don't make the bass play more than one note at a time. Not that it can't be done, it's just simpler with one note at a time.
4. Be aware of how the bass line will fit with your drum pattern. A good starting place is to consider having the bass double the rhythm of the kick drum. Here's an example:
100 Maximum points :
20 The sound chosen for the bass had an appropriate bass timbre. I used the BooBass for the sample below (Channels-Add One- BooBass)
10 The bass line was in the correct register.
10 The bass line complemented the drums.
10 The mix was balanced.
10 The project was of proper length.
20 Effort/ Creativity
20 Blog post was descriptive, positive and constructive comments on classmated blogs were issued.
Good luck!
P.S. If you don't like the BooBass or any of the other bass sounds available, go download one!
How to add a sampled bass sound to your FLStudio.
1. Launch FL Studio and go to the help dropdown menu, then select FLStudio homepage.
2. At the bottom of the page click on samplefusion.
3. Select one of the samplefusion packs to get your samples from. For this project you'll probably want bass case.
4. Click on the .ZIP file of a sample to download it.
5. Save the file to your "My Documents" folder.
6. Close everything, and then open your my documents folder. Fine the .ZIP file and click on it to open it with WinZip.
7. As you click through the screens to unzip the file, watch for the one that asks you where you want to put the unzipped file. The default is the C drive and you do not have access to it. You must choose your "My Documents" folder.
8. Open FL Studio and go to Channels- Add One- Sampler.
9. Click on the sampler channel that appears in the step sequencer. Click on the folder Icon next to the word "none", and navigate to your "My Documents" folder to find your unzipped file.
10. Add the file, and write for it!
Your next assignment is to make a second post to your blog. This one has to be a bass line to go with a new drum loop. The drum loop has to be longer -32 dots instead of 16, Otherwise, it's like your first assignment. Compose two contrasting patterns connected by a third pattern. Feel free to dress it up anyway you like. There's an example at the bottom of the page. As always, you must make a detailed post to your blog explaining how you approached the project and what inspired your loop, and you must comment on your classmate's projects. Say something positive, and say something constructive
Some hints on bass construction:
1. Listen to your favorite music and notice the bass part. It sounds obvious, but I'm amazed by the number of submissions I get that don't sound like bass lines. Start by doing some thoughtful listening.
2. Keep the bass in the low register (below C5). Bass lines should not be very high in pitch.
3. Don't make the bass play more than one note at a time. Not that it can't be done, it's just simpler with one note at a time.
4. Be aware of how the bass line will fit with your drum pattern. A good starting place is to consider having the bass double the rhythm of the kick drum. Here's an example:
100 Maximum points :
20 The sound chosen for the bass had an appropriate bass timbre. I used the BooBass for the sample below (Channels-Add One- BooBass)
10 The bass line was in the correct register.
10 The bass line complemented the drums.
10 The mix was balanced.
10 The project was of proper length.
20 Effort/ Creativity
20 Blog post was descriptive, positive and constructive comments on classmated blogs were issued.
Good luck!
P.S. If you don't like the BooBass or any of the other bass sounds available, go download one!
How to add a sampled bass sound to your FLStudio.
1. Launch FL Studio and go to the help dropdown menu, then select FLStudio homepage.
2. At the bottom of the page click on samplefusion.
3. Select one of the samplefusion packs to get your samples from. For this project you'll probably want bass case.
4. Click on the .ZIP file of a sample to download it.
5. Save the file to your "My Documents" folder.
6. Close everything, and then open your my documents folder. Fine the .ZIP file and click on it to open it with WinZip.
7. As you click through the screens to unzip the file, watch for the one that asks you where you want to put the unzipped file. The default is the C drive and you do not have access to it. You must choose your "My Documents" folder.
8. Open FL Studio and go to Channels- Add One- Sampler.
9. Click on the sampler channel that appears in the step sequencer. Click on the folder Icon next to the word "none", and navigate to your "My Documents" folder to find your unzipped file.
10. Add the file, and write for it!
Monday, September 10, 2007
Greetings class!
If you are reading this, you have completed your first assignment of composing your first drum loop, mixing it down to MP3 format and you are now ready to post it on your blog. In our first few classes, we started to explore FLStudio. You should have a good working knowledge of the various parts of the program including the toolbars, the pattern selector, browser and playlist.
You will need all of these tools to complete your assignment. To review anything, even to skip ahead a bit, check out the FL studio video tutorials here: Don't forget, you can only access these from school where we have a site licence for the software and are allowed to use the videos and other features.
Your assignment is to create a drum loop that runs at least 10 seconds long. It should have two contrasting patterns that are connected by a drum fill. Your patterns should make musical sense with subdivisions between the different percussion instruments used. I'm also looking for good use of panning and balance of all instruments.
The FL studio file must be exported as an mp3, uploaded to Twango, and then embedded into your post on Blogger. You must make a descriptive entry describing your drum loop, and why you decided to make it sound the way it does. The more descriptive the better, and "because I liked it" or "it's cool" doesn't count. Next you must visit your classmates blogs using the links from my blog (this can be done outside of class at any computer) and leave a comment for each of your classmates that points out at least one specific positive comment and one specific constructive comment. Again "because I liked it" doesn't count.
Here are some guidelines for writing your first drum loop:
1. Start with the bass drum on beats 1 and 3 and put the snare drum on beats 2 and 4. This establishes the ground rhythm or pulse. You can tweak it later to make it more interesting.
2. Pick a higher pitched percussion instrument (hi hat, shaker, tambourine, ride cymbal, etc) to play subdivisions of the ground rhythm i.e. even eighth notes.
3. Simple is good. This pattern needs to be played many times in a row, so don't make it difficult to listen to. Think of the beat to one of your favorite songs. In the graph editor under velocity, make beat 1 fairly strong.
4. Also in the graph editor, pan your drums to enhance the stereo field. Imagine you are sitting at the drum set. Where is each instrument located? Pan to make it match the image in your head. Listen to your favorite music with headphones on and listen for panning.
5. Your fill should be busier than your basic drum patterns.
Here's a rubric for this assignment. Deductions can be made from the overall points allotted to each part of the project as partial credit at my discretion.
Maximum score 100 points:
20 Proper usage of bass drum, snare drum and other percussion.
10 Two patterns connected by a fill are easily identifiable.
10 Example is at least 10 seconds long.
10 Use of panning to enhance stereo field.
10. The link to the audio file is embedded in the blog post and the link works properly.
10. The post text is descriptive of the embedded audio sample.
10. Comments on classmates blogs are insightful.
10 Creativity.
10 Effort.
A few words on Creativity and Effort:You will always be graded on creativity and effort in this class.Creativity is a measure of what you have done with the project at hand. For this project, you could simply put the kick drum on 1 and 3 and the snare on 2 and 4 for the first pattern, make a single cymbal crash for the fill and then put the bass on 123 and4 for the last pattern. You will have met the critera, but will not have been creative. It can be your own style, or within the style of an established genre (Hip Hop, Rock, Techno, etc.) If the melody of your piece is singable, or if the groove makes your foot tap, then you have done your job.Effort is an indicator of class time used wisely, and putting care into the final product. Evidence of good effort is usually found in the details of the final project: Balance, blend, use of panning, sounds that aren't used are deleted, the patterns are organized, etc.
Here's an example of what I'm looking for:
Once you have your loop completed, export it as an MP3 file and post it on your blog. I'll listen to it (so will your classmates), comment on it and give you a grade.
Have fun!Mr. Rabuse
If you are reading this, you have completed your first assignment of composing your first drum loop, mixing it down to MP3 format and you are now ready to post it on your blog. In our first few classes, we started to explore FLStudio. You should have a good working knowledge of the various parts of the program including the toolbars, the pattern selector, browser and playlist.
You will need all of these tools to complete your assignment. To review anything, even to skip ahead a bit, check out the FL studio video tutorials here: Don't forget, you can only access these from school where we have a site licence for the software and are allowed to use the videos and other features.
Your assignment is to create a drum loop that runs at least 10 seconds long. It should have two contrasting patterns that are connected by a drum fill. Your patterns should make musical sense with subdivisions between the different percussion instruments used. I'm also looking for good use of panning and balance of all instruments.
The FL studio file must be exported as an mp3, uploaded to Twango, and then embedded into your post on Blogger. You must make a descriptive entry describing your drum loop, and why you decided to make it sound the way it does. The more descriptive the better, and "because I liked it" or "it's cool" doesn't count. Next you must visit your classmates blogs using the links from my blog (this can be done outside of class at any computer) and leave a comment for each of your classmates that points out at least one specific positive comment and one specific constructive comment. Again "because I liked it" doesn't count.
Here are some guidelines for writing your first drum loop:
1. Start with the bass drum on beats 1 and 3 and put the snare drum on beats 2 and 4. This establishes the ground rhythm or pulse. You can tweak it later to make it more interesting.
2. Pick a higher pitched percussion instrument (hi hat, shaker, tambourine, ride cymbal, etc) to play subdivisions of the ground rhythm i.e. even eighth notes.
3. Simple is good. This pattern needs to be played many times in a row, so don't make it difficult to listen to. Think of the beat to one of your favorite songs. In the graph editor under velocity, make beat 1 fairly strong.
4. Also in the graph editor, pan your drums to enhance the stereo field. Imagine you are sitting at the drum set. Where is each instrument located? Pan to make it match the image in your head. Listen to your favorite music with headphones on and listen for panning.
5. Your fill should be busier than your basic drum patterns.
Here's a rubric for this assignment. Deductions can be made from the overall points allotted to each part of the project as partial credit at my discretion.
Maximum score 100 points:
20 Proper usage of bass drum, snare drum and other percussion.
10 Two patterns connected by a fill are easily identifiable.
10 Example is at least 10 seconds long.
10 Use of panning to enhance stereo field.
10. The link to the audio file is embedded in the blog post and the link works properly.
10. The post text is descriptive of the embedded audio sample.
10. Comments on classmates blogs are insightful.
10 Creativity.
10 Effort.
A few words on Creativity and Effort:You will always be graded on creativity and effort in this class.Creativity is a measure of what you have done with the project at hand. For this project, you could simply put the kick drum on 1 and 3 and the snare on 2 and 4 for the first pattern, make a single cymbal crash for the fill and then put the bass on 123 and4 for the last pattern. You will have met the critera, but will not have been creative. It can be your own style, or within the style of an established genre (Hip Hop, Rock, Techno, etc.) If the melody of your piece is singable, or if the groove makes your foot tap, then you have done your job.Effort is an indicator of class time used wisely, and putting care into the final product. Evidence of good effort is usually found in the details of the final project: Balance, blend, use of panning, sounds that aren't used are deleted, the patterns are organized, etc.
Here's an example of what I'm looking for:
Once you have your loop completed, export it as an MP3 file and post it on your blog. I'll listen to it (so will your classmates), comment on it and give you a grade.
Have fun!Mr. Rabuse
Subscribe to:
Posts (Atom)
